3D effective
- rendering - process of indicate to the screen to have graphic information of third demension
- foreshortening (perspective) - a technique of third demention which controls angle between of th line
- shading - illuminations to the application
- texture - image on the page becomes accomplished with texel
- blending - mixture to screen coat color and object (transparency, reflective etc.)
Scene graphs
- retained mode - reservation modes
- scene graphs - scene undergarment all objects will apply the between relationship in advance to create, the data structure (ex) game engines)
- immediate mode - real-time modes
Coordinate system
- coordinate system - apocenter x and y= (0,0)
- clipping - link of location in window and OpenGL coordinates
- mathematical coordinate system - y reduction with descends
- windows coordinate system - y coordinate increases with descends
- viewport - In 3D computer graphics it refers to the 2D rectangle used to project the 3D scene to the position of a virtual camera
- 3D coordinate system - 2D coordinate system + z axes (depth information)
- projection - projection is a protocol by which an image of an three-dimensional object is projected onto a planar surface without the aid of mathematical calculation, used in technical drawing
- orthographic projection - derived from the principles of descriptive geometry and is a two-dimensional representation of a three-dimensional object
- perspective projection - a type of projection where three dimensional objects are not projected along parallel lines, but along lines emerging from a single point
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