3D Renderer2010. 2. 3. 00:35

3D effective
  • rendering -  process of  indicate to the screen to have graphic information of third demension
  • foreshortening (perspective) - a technique of third demention which controls angle between of th line
  • shading -  illuminations to the application
  • texture - image on the page becomes accomplished with texel
  • blending -  mixture to screen coat color and object (transparency, reflective etc.)

 

Scene graphs

  • retained mode - reservation modes
    • scene graphs - scene undergarment all objects will apply the between relationship in advance to create, the data structure (ex) game engines)
  • immediate mode - real-time modes

 

Coordinate system

  • coordinate system - apocenter x and y= (0,0) 
  • clipping - link of location in window and OpenGL coordinates 
  • mathematical coordinate system - y reduction with descends 
  • windows coordinate system - y coordinate increases with descends 
  • viewport - In 3D computer graphics it refers to the 2D rectangle used to project the 3D scene to the position of a virtual camera
  • 3D coordinate system - 2D coordinate system + z axes (depth information)
  • projection - projection is a protocol by which an image of an three-dimensional object is projected onto a planar surface without the aid of mathematical calculation, used in technical drawing
    • orthographic projection  - derived from the principles of descriptive geometry and is a two-dimensional representation of a three-dimensional object
    • perspective projection  - a type of projection where three dimensional objects are not projected along parallel lines, but along lines emerging from a single point

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