OpenGL ES2010. 10. 15. 14:44

 다음은 OpenGL ES 2.0 의 Reference 페이지 입니다.
다양한 메소드의 설명을 볼 수 있네요.
열 개발 합시당.  :D



http://www.khronos.org/opengles/sdk/docs/man/

 


OpenGL ES 2.0 Reference Pages



A   B   C   D   E   F   G   H   I   L   P   R   S   T   U   V  


A
glActiveTexture
glAttachShader
Top


B
glBindAttribLocation
glBindBuffer
glBindFramebuffer
glBindRenderbuffer
glBindTexture
glBlendColor
glBlendEquation
glBlendEquationSeparate
glBlendFunc
glBlendFuncSeparate
glBufferData
glBufferSubData
Top


C
glCheckFramebufferStatus
glClear
glClearColor
glClearDepthf
glClearStencil
glColorMask
glCompileShader
glCompressedTexImage2D
glCompressedTexSubImage2D
glCopyTexImage2D
glCopyTexSubImage2D
glCreateProgram
glCreateShader
glCullFace
Top


D
glDeleteBuffers
glDeleteFramebuffers
glDeleteProgram
glDeleteRenderbuffers
glDeleteShader
glDeleteTextures
glDepthFunc
glDepthMask
glDepthRangef
glDetachShader
glDisable
glDisableVertexAttribArray
glDrawArrays
glDrawElements
Top


E
glEnable
glEnableVertexAttribArray
Top


F
glFinish
glFlush
glFramebufferRenderbuffer
glFramebufferTexture2D
glFrontFace
Top


G
glGenBuffers
glGenFramebuffers
glGenRenderbuffers
glGenTextures
glGenerateMipmap
glGet
glGetActiveAttrib
glGetActiveUniform
glGetAttachedShaders
glGetAttribLocation
glGetBufferParameteriv
glGetError
glGetFramebufferAttachmentParameteriv
glGetProgramInfoLog
glGetProgramiv
glGetRenderbufferParameteriv
glGetShaderInfoLog
glGetShaderPrecisionFormat
glGetShaderSource
glGetShaderiv
glGetString
glGetTexParameter
glGetUniform
glGetUniformLocation
glGetVertexAttrib
glGetVertexAttribPointerv
Top


H
glHint
Top


I
glIsBuffer
glIsEnabled
glIsFramebuffer
glIsProgram
glIsRenderbuffer
glIsShader
glIsTexture
Top


L
glLineWidth
glLinkProgram
Top


P
glPixelStorei
glPolygonOffset
Top


R
glReadPixels
glReleaseShaderCompiler
glRenderbufferStorage
Top


S
glSampleCoverage
glScissor
glShaderBinary
glShaderSource
glStencilFunc
glStencilFuncSeparate
glStencilMask
glStencilMaskSeparate
glStencilOp
glStencilOpSeparate
Top


T
glTexImage2D
glTexParameter
glTexSubImage2D
Top


U
glUniform
glUseProgram
Top


V
glValidateProgram
glVertexAttrib
glVertexAttribPointer
glViewport
Top
 

Posted by BLUE-NOTE